术语表
- 轻量级Java游戏库(Lightweight Java Game Library)
- 垂直同步(Vertical Synchronization)
- 笛卡尔坐标系(Cartesian coordinate system)
- 坐标空间(coordinate space)
- 图形管线(graphics pipeline)
- 固定功能管线(fixed-function pipeline)
- 可编程管线(programmable pipeline)
- 着色器(shaders)
- 顶点缓冲区(Vertex Buffers)
- 顶点着色器(vertex shader)
- 几何处理阶段(geometry processing stage)
- 光栅化阶段(rasterization stage)
- 片段处理阶段(fragment processing stage)
- 片段着色器(fragment shader)
- 帧缓冲区(framebuffer)
- 齐次坐标(homogeneous coordinates)
- 顶点数组对象(Vertex Array Objects,VAOs)
- 顶点缓冲对象(Vertex Buffer Objects,VBOs)
- 网格(Mesh)
- 透视投影(Perspective Projection)
- 统一变量(Uniforms)
- 透视投影矩阵(Perspective Projection Matrix)
- 纵横比(Aspect Ratio)
- 视野角(Field of View)
- Java OpenGL数学库(Java OpenGL Math Library,简称JOML)
- 变换(transformations)
- 视图矩阵(View Matrix)
- 索引缓冲(Index Buffer)
- 点光源(Point light)
- 聚光灯(Spot light)
- 方向光(Directional light)
- 环境光(Ambient light)
- 漫反射(Diffuse reflectance)
- 镜面反射(Specular reflectance)
- 天空盒(Sky Box)
- 法线贴图(Normal Mapping)
- 坐标空间(coordinate space)
- OpenAL(Open Audio Library)
- 阴影映射(Shadow mapping)
- 阴影贴图(shadow map)
- 透视投影矩阵(Perspective Projection Matrix)
- 级联阴影贴图(Cascaded Shadow Maps)
- 归一化设备坐标,Normalized Device Coordinates)
- 包围盒(bounding box)
- 轴对齐包围盒(Axis Aligned Bounding Box)