术语表

  1. 轻量级Java游戏库(Lightweight Java Game Library)
  2. 垂直同步(Vertical Synchronization)
  3. 笛卡尔坐标系(Cartesian coordinate system)
  4. 坐标空间(coordinate space)
  5. 图形管线(graphics pipeline)
  6. 固定功能管线(fixed-function pipeline)
  7. 可编程管线(programmable pipeline)
  8. 着色器(shaders)
  9. 顶点缓冲区(Vertex Buffers)
  10. 顶点着色器(vertex shader)
  11. 几何处理阶段(geometry processing stage)
  12. 光栅化阶段(rasterization stage)
  13. 片段处理阶段(fragment processing stage)
  14. 片段着色器(fragment shader)
  15. 帧缓冲区(framebuffer)
  16. 齐次坐标(homogeneous coordinates)
  17. 顶点数组对象(Vertex Array Objects,VAOs)
  18. 顶点缓冲对象(Vertex Buffer Objects,VBOs)
  19. 网格(Mesh)
  20. 透视投影(Perspective Projection)
  21. 统一变量(Uniforms)
  22. 透视投影矩阵(Perspective Projection Matrix)
  23. 纵横比(Aspect Ratio)
  24. 视野角(Field of View)
  25. Java OpenGL数学库(Java OpenGL Math Library,简称JOML)
  26. 变换(transformations)
  27. 视图矩阵(View Matrix)
  28. 索引缓冲(Index Buffer)
  29. 点光源(Point light)
  30. 聚光灯(Spot light)
  31. 方向光(Directional light)
  32. 环境光(Ambient light)
  33. 漫反射(Diffuse reflectance)
  34. 镜面反射(Specular reflectance)
  35. 天空盒(Sky Box)
  36. 法线贴图(Normal Mapping)
  37. 坐标空间(coordinate space)
  38. OpenAL(Open Audio Library)
  39. 阴影映射(Shadow mapping)
  40. 阴影贴图(shadow map)
  41. 透视投影矩阵(Perspective Projection Matrix)
  42. 级联阴影贴图(Cascaded Shadow Maps)
  43. 归一化设备坐标,Normalized Device Coordinates)
  44. 包围盒(bounding box)
  45. 轴对齐包围盒(Axis Aligned Bounding Box)